Name Descriptors

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Name Descriptors

The seemingly arbitrary names in item descriptions actually represent a system which, if understood, can instantly alert the player as to what kind of modifiers the item will have. An understanding of this system will help the player achieve certain gameplay goals (i.e. 'tank', 'damage dealer', etc.).


Armor


The last word in an armor item's description describes its primary attribute modifiers. Any player may wear any armor within his or her level requirement. With that said, all armor was created with a specific class in mind; therefore, the following list is grouped by class.

Fighter

  • Beetle - END
  • Hippo - STR
  • Penguin, Ant, Liger - STR, END
  • Tigon, Panda, Tarantula - STR, AGI

Ranger

  • Manatee, Newt, Bonobo - AGI, END
  • Dragonfly, Squid, Blowfish - AGI, INT
  • Greyhound - END
  • Hawk - AGI

Mage

  • Starfish, Armadillo, Unicorn, Wallaby - END, INT
  • Noggin' - INT
  • Turtle - END


Weapons


The last word in a weapon item's description describes its primary attribute modifiers, the type of damage (crushing, piercing or slashing), and whether it is a melee or ranged item.

Melee

(Crushing)
  • Beaver - STR, END, INT
  • Buckaroo - AGI, END, INT
  • Bunny - AGI, END
  • Hog - STR, END
  • Platypus - INT
  • Snapper - END
  • Wombat - END, INT
(Piercing)
  • Battle - STR, END, INT
  • Hysteria - AGI, END
  • Rage - STR, END
(Slashing)
  • Bovine - AGI
  • Flipside - STR, AGI, INT
  • Ghetto - STR, END
  • Monkey - AGI, END, INT
  • Muskrat - AGI, INT
  • Nutria - STR, INT
  • Party - AGI, END
  • Reactor - STR
  • Rendezvous Point - AGI

Ranged

(Piercing)
  • Gerbil - END, INT
  • Ladybug - AGI, INT
  • Sugar Glider - AGI
  • Wasp - AGI, END, INT
(Slashing)
  • Roadkill - END, INT
  • Spammer - AGI, END, INT
  • Termite - END, INT
  • Yeti - AGI


Jewelry


The last word in a jewelry item's description denotes its primary attribute modifiers.

  • Crocodile - END
  • Sasquatch - STR
  • Jackalope - AGI
  • Dodo - INT


  • Clam - STR, END
  • Rhino - STR, INT
  • Donkey - AGI, INT
  • Llama - AGI, END
  • Rooster - END, INT


  • Lobster - STR, END, INT
  • Butterfly - AGI, END, INT
  • Chinchilla - STR, AGL, END



+% bonus to damage type is defined by the preceding adjective.

  • Stitching - Piercing
  • Carving - Slashing
  • Slugging - Melee
  • Molten - Fire


  • Revived - +% health regeneration