Template talk:Infobox armor
This is the template for the armor (Helmet, Body, Gloves, Boots) info box.
The template has been locked to all by syops users. Please first post any requested changes you would like to make in the discussion even if you have syops access because changes made to this template will affect a wide variety of pages.
Contents |
Usage
On any page where you want to include the skill info box, insert the following:
{{Infobox_armor
|name=
|image=
|piece=
|movement=
|class=
|defense=
}}
| Sample Backwards Hydraskin Hat | |
| |
| Piece: | Helmet |
| Movement Speed: | -1% |
| Class: | Fighter |
| Defense Rating: | varies with item level |
Below is the above filled in with the result to the right of the code.
{{Infobox_armor
|name=Backwards Hydraskin Hat
|image=Backwards-Hydraskin-Hat.jpg
|piece=Helmet
|movement=-1%
|class=Fighter
|defense=?
}}
What goes where?
name=
- The name as it appears in rainbow letters.
image=
- enter the name of the image file as uploaded. Please be sure to search the images in case an appropriate one already exists.
- I've been using the following width x height pixel standards with good success
- Rings: scale to 128x128 (or 64x64 if the enlargement looks too fuzzy)
- Amulets/Boots/Gloves/Helmet: scale to 128x128
- Body: 128x256
- 2 square x 4 square items: scale to 128x256
- 2 square x 6 square items: scale to 128x192
- 1 square x 2 square items (like daggers): scale to 128x256 (or 64x128 if the enlargement looks too fuzzy)
- 1 square x 4 square items (some katana): scale to 64x256 (just a reccomendation 128x512 seems kinda big)
piece=
- helmet, headpiece, body, gloves or boots
movement=
- This can be tricky.
- Every armor has an inherent % movement speed to signify weight encumberance. For instance crystal body armor is very heavy and shows a "-12% Movement Speed" in red on the stat list. Whereas, very light ghost body armor shows a "+12% movement speed " on the stat list. This is the "normal" movement speed of the item and this is what goes here.
- Where it gets confusing is on the lighter items where there is an additional modifier to movement speed over and above the "normal" movement speed of the item. Its best to compare to similar items to verify the "normal" movement speed of the item. Whatever is left goes into the attribute list of the item.
class=
- leave as ? if you don't know or the item has many varieties, otherwise: fighter, mage or ranger
defense=
- leave as ? defense is always variable depending on the level of the item
Have fun adding armor!
expanded discussion --Spetsdod 07:18, 14 January 2008 (CET)
Comments
I'd like to add optional support to this template for resizing. I'd also like to remove the defense part of it. It's kind of a moot point as it's always ? anyways.
- --Spetsdod 09:29, 29 January 2008 (CET)
Revisions
Please seperate revisions with a ----.
Include a user timestamp and a reason.
Since this template is only used for Rainbows, I've added conditions for:
piece= class=
These will automatically categorize the RB's whether or not there are existing Categories after.
The categories in the infobox go in first (as the infobox is usually the first entry), and any duped cats will follow the order specified in the infobox template.
Namely: Rainbow items---> Body Location ---> Class Specific
--Spetsdod 07:27, 6 August 2008 (CEST)
