Tank With a Trick Up His Sleeve
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Tank With A Trick Up His Sleeve
The basic fighter build is essentially a Tank. Lots of Endurance, Strength and Agility, lots of armor with high Def rating, and big weapons. Tank strategy is simple: Run into melee and hack and slash until they are all dead! This is a good fighter build and lots of people like it.
I have found two problems for the solo Tank, however. First is Fodder. It is a huge pain in the neck to have to chase 12 Orok Runts around and take a big swing at each one. The other is those floating things, like Whisker Shaman or Fade Lichlord. One swing, they float away. Chase them. One swing, they float away again. Dealing with six of them one at a time is also very frustrating!
Obviously, the answer is some sort of AoE (Area of Effect) or Ranged Attack skill. The only one that more or less does that which is available from the fighter trainer is Cleave. It will cut up some fodder that is surrounding you, but is of little use against the floating mobs, and of course has no range.
The answer is that the fighter needs a few mage skills, and to do that you need to invest in a little Intelligence. The easy way to do this is with jewelry. Two rings and an amulet with INT bonuses will give you enough mana to have a Trick or Two Up Your Sleeve to deal with those troublesome mobs.
Here is an effective tested build for a Tank With a Trick Up His Sleeve:
Skills
This is a good basic Tank build:
Now you can visit the mage and ranger trainers and add a few Tricks to it:
Equipment
Strategy / Usage
So you are ready to go rumbling into action like a standard Tank. As soon as the mobs surround you, let off a Gaseous Blast or Ring of Fire just to get things going. Then you can start swinging your weapon(s) with Butcher and act like a fighter to take out the major big guys, using Soul Rend now and then. If you have balanced your mana correctly, when they are gone and nothing is left but fodder or floaters, you will have the mana available to start blasting them with Shadow Lightning. Even if your mana runs out you will have significantly weakened most mobs and a single swing of your weapon will finish the job.
Advantages
Now you can deal with the most annoying mobs to a fighter, quickly and easily, instead of swinging your weapon again and again to get one little guy each time.
Disadvantages
Of course, you have spent points or bonuses on INT instead of the fighter basics. But the few points invested in mana will pay big dividends in every battle.




