Avg DPS

From Townstons

DPS or Damage per Second is a measure of a weapon or spell's damage output over time.

Neither Max DPS nor Min DPS are particularly useful. A player never hardly ever hits their Min or Max damage, but generally somewhere in the middle. Over a long period, the damage should average somewhere midway between the Min and the Max Damages.

This "midway point" would be the Average Damage per Second or Avg DPS.


Contents

Miniumum and Maximum Damage

Unfortunately, the basic calculation for Min Damage and Max Damage appears to vary by some unknown factors that the Devs would probably be unwilling to share. As a result the Avg DPS calculations will make use of minimum and maximum damage values provided by the

As of build 100:

  • Melee Damage appears to increase with increasing STR, but varies to degree possibly by speed and 1-handedness or 2-handedness.
  • Ranged Damage appears to increase with increaseing AGI, but varies to degree possibly by speed and 2-handedness or eventually 1-handedness.
  • +DPS or +% to all Slashing/Piercing/Crushing Attacks appears to have a normal affect to the basic Min. and Max. Damages.


Basic Avg DPS

Assuming a player doesn't take into account misses,
the equation for calculating Avg DPS (Average Damage per Second) is:


For Single Weapons:   
Avg DPS = 
  min dmg + max dmg  
2 x attack speed
       [1A]
 
 
For Dual Wielding:   
Avg DPS = 
  min dmg 1 + max dmg 1 + min dmg 2 + max dmg 2  
2 x (attack speed 1 + attack speed 2)
       [1B]


Example - Single Wield Avg DPS


For example a Ranger:

From his character sheet:
Min Damage = 2000 and Max Damage = 4000
Attack Speed = 0.30 seconds / attack

Avg DPS =    2000 + 4000  
2 x 0.30
 
Avg DPS =  10000 DPS


Example - Dual Wield Avg DPS


For example a Dual Wielding Fighter:

From his character sheet:
Main Min Damage = 1000 and Main Max Damage = 2500
Main Attack Speed = 0.38 seconds / attack
Offhand Min Damage = 1900 and Main Max Damage = 4300
Offhand Attack Speed = 0.63 seconds / attack

Avg DPS =    1000 + 2500 + 1900 + 4300  
2 x (0.38 + 0.63)
 
Avg DPS =  4802 DPS

Adding Physical Damage to Average DPS

There are a few ways to increase the Physical Damage of Average Weapon DPS:

  • Increase Attack Rating
  • Increase Attack Speed
  • Increase Base Damage
  • Increase Actual Critical Hit Chance


Increase Attack Rating

Hit more often and do damage more often
  • Equip + and/or +% Attack Rating/Melee Attack Rating/Ranged Attack Rating
  • Equip + AGI
Increasing Attack Rating will not be covered as it has no impact on the actual damage value.


For further information please refer to Attack Rating.


Increase Attack Speed

Hit faster and do damage more often
For further information, please refer to Avg DPS - Attack Speed Buffs.


For Single Weapons:
Avg DPS (Speed) =  (
min dmg + max dmg
2 x Base Attk Spd
) x (
ON x ( 1 + %spd bonus + %buff bonus )
ON + OFF
+
OFF x ( 1 + %spd bonus )
ON + OFF
)    [6A]
 
For Dual Wielding:
Avg DPS (Speed) =  (
min dmg 1 + max dmg 1 + min dmg 2 + max dmg 2
2 x (Base Attk Spd 1 + Base Attk Spd 2)
) x (
ON x ( 1 + 20% + %spd bonus + %buff bonus )
ON + OFF
+
OFF x ( 1 + 20% + %spd bonus )
ON + OFF
)    [6B]
 
 
Note: The Dual Wielding formula includes the 20% bonus added to weapons that are dual wielded.

Increase Base Weapon Damage

Hit Harder and bring the Average up
  • Equip + AGI for Ranged Weapons
  • Equip + STR for Melee Weapons
  • Equip + Damage per Second to Slashing/Piercing/Crushing/Melee/Ranged Attacks (depending on weapon wielded)
  • Equip +% to all Slashing/Piercing/Crushing/Melee/Ranged Damage (depending on weapon wielded)
AGI and STR Effects will not be covered as their exact effect on the Base Weapon Damage is unknown.


See also: Avg DPS - Increasing Base Damage for a sample calculation.


When accounting for + Bonus Weapon DPS and +% Bonus Weapon Damage:


For Single Weapons:  
Avg DPS = 
(
min dmg + max dmg
2 x Attk Spd
 + Bonus Weap. DPS )  x (1 + % Bonus)
   [2A]
 
 
For Dual Wielding:  

Avg DPS = 
( min dmg 1 + max dmg 1 +
Bonus DPS 1
Attk Spd 1
) x (1 + %Bonus 1) + ( min dmg 2 + max dmg 2 +
Bonus DPS 2
Attk Spd 2
) x (1 + %Bonus 2)

2 x (Attk Spd 1 + Attk Spd 2)

     [2B]

Increase Actual Critical Hit Chance

Increase the frequency of Double Damage
  • Equip +% Melee/Ranged Critical Hit Chance


See: Critical Hit Mechanics for how to calculate actual critical chance and sample calculations.


The equation for Avg DPS taking into consideration Critical Hits:


For Single Weapons:  
 
Avg DPS (Critical)= 
 ( min dmg + max dmg )  x ( 1 + actual critical chance )
2 x attk speed
       [4A]
 
 
For Dual Wielding:  
 
Avg DPS (Critical)= 
 ( min dmg 1 + max dmg 1 + min dmg 2 + max dmg 2 )  x ( 1 + actual critical chance )
2 x (attk spd 1 + attk spd 2)
       [4B]



Rounding Errors

Fractional numbers in Dungeon Runners are represented as 8-bit fractions in logic calculations. There is a possibility that the calculations shown may not exactly match what will be displayed on the the Character Sheet.
There is an additional possibility that attack speeds may be (further) rounded due to animation and frame rate considerations.

See: Rounding Errors for more detailed information and sample calculation.